Johan Schreurs
software developer VFX pipeline, Information Technology and Services
I'm Johan Schreurs, I develop software for VFX artists to help them get results quicker with less hassle.
Johan Schreurs's Bio:
Johan Schreurs's Experience:
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Software Engineer at Umedia
February 2017 - Present | Brussels, Belgium- Software development on the VFX Pipeline. - DCC software: Maya, Nuke, Mari, Arnold render engine. - Render farm: CGRU/Afanasy - Production & asset management software: Shotgun - OS: CentOS
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Software Developer at Walking The Dog
February 2016 - February 2017 | BrusselsSoftware development for the animation pipeline, using Python, PyQt, Shotgun production tracking and Shotgun Pipeline Toolkit, Maya, Modo, Nuke, Photoshop, and Thinkbox Software's Deadline for render management. I help to ensure artist's have the right tools and configuration for the movie production, so they can concentrate on creating the animation without having to worry about any software problems. http://www.walkingthedog.be/
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GIS analyst-programmer, GIM (Leuven, Belgium at GIM
August 2006 - June 2013 | Leuven, Belgium- Developing Geographic Information Systems in VB.NET & Python, with PostgreSQL & PostGIS, ESRI ArcGIS & MapInfo, running either on Windows for desktop software or CentOS Linux for Web GIS. - Technical analysis, translating user needs to technical design, DB design. - Some functional analysis and GUI design. - GUI implementation in .NET WinForms or Django & HTML.
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3D Modeler at Eyetronics
February 2004 - January 2006 | Leuven, Belgiun- Processing 3D scans into 3D models ready for re-meshing, with in-house software, mainly for film and advertisement. - Basic pre-processing of images with Photoshop and post-processing with Maya. - Developing database component for 3D scanning application in C++ for PostgreSQL.
Johan Schreurs's Education:
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Escape Studios
2012 – 2013No degree, certificate programConcentration: 3D For Visual Effects -
KU Leuven
2002 – 2003Master of Science in Artificial IntelligenceConcentration: Engineering and Computer Science option -
Groep T Leuven
1998 – 2002Industrial Engineering in Electronics-ICTConcentration: Electronics Engineering
Johan Schreurs's Interests & Activities:
Software development, artificial intelligence, AI, computer vision, image processing, visualization, visual effects, VFX, 3D modeling, texturing, lighting, animation, painting, drawing, photography, film, art, science, technology, open source, Linux, Python, .NET, C++, Blender, Maya, Photoshop, GIMP